Posts

Showing posts from July, 2017
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I've updated my Dragon Slumber model with new textures and geometry. The crevis in the shirt has been fixed, some buttons have been added to the shirt, the endoskeleton has been replaced and the teeth have been re-done.

Update on setup

New mouse arrived today. It has a DPI of over 16,000. I haven't had a chance to work on any projects as have been undertaking paid work all day. Work on my personal projects should resume soon

WIp for new game

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New YouTube Video

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https://www.youtube.com/watch?v=Z4kAV64XjCA

7 Days To Die (Base Building)

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Between development and deployment of my friends website I've been playing a lot of 7 Days To Die. So much so that I thought it'd be worth sharing a few screenshots of my upcoming Day 14 defence base. 1. Hatch to the 3rd layer of the building. Ideal for hiding in the event of horde intrusion. 2. View of the 3rd layer from the descent down the ladder. 3. View of the 3rd layer. It's intended to be a 'hub world' of sorts to connect all of the various rooms together. The rooms will be built during the day and be vacated during the night until fully re-enforced with Steel. Furthermore in the event of a Zombie breach this room will be ideal for waiting out the horde to once again emerge at sunrise.  4. View of the 2nd layer. The battery on the floor has no backup and therefore will need to have it's cells swapped out from the ones in this battery case. To the right is the electrocution room. 5. Internal view of the electrocuti
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Spent the day working on a Minion 3d model. Made in Blender Cycles All textures are creative commons 0

Introduction

Hello and welcome to my personal blog. I'll be updating this blog daily with what I've been working on. Expect to see updates on 3D models, Websites, games and more. If you're reading this retroactively a wild Snorlax has blocked your path.