Updated room and office renders for Project Desolation
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRgxDH-BWgaMHLZekgd-5_TPQm8hT1FGNQr8ccrAUSBZCr_hvAgKRsbwAEmHNKDN7cZhss0CtpSyTXWUI8MlVnrEi18f7OcYo1aiR3IcklZ5UHzddX1OA2XLsuZ2Jf7sTIbKzYl7YNJ9lg/s320/lightoff.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2XN8EseFbetSVk-0K4rlkzKKNzoOxXTYQCqM4R4KknPpyah7AejreOQ9ShfaOnMMmo3YA4AtMXu-8jPtSSxhVkC0D85Us9ZU7hf3TEKbyrOU-K74y-x07fhoEsRJ0RnvfgwTF8sOU2qQY/s320/preview+v2.png)
Lighting has been updated to appear more realistic. Further items to implement.
- Add Monstrou's AI to the game ticks down from 2000 when his camera isn't viewed, ticking down to zero resets counter and advances stage by one.
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